Game artist trying to find her place in the industry and overcome new challenges. I try to be a positive and supportive force in the art community, and I've worked on small indie titles as well as leading the art team of a popular fan-created pokemon game for a while! I'm a big fan of Video Games, Animation and Comics, and I got my degree in game design and game art in 2021. I try to learn a bit of everything so that I can fill in the knowledge gaps in smaller teams and function well as an all-rounder, but creature and character design are my specialties.
I'm always looking for opportunities, and I find importance in showcasing my old art alongside the new to capture my progress as an artist.
Freelance artist for the Game "Exit - The Trial of the griffin". Most of my time here was spent turning 3D environments created by the studio's other artists into painterly 2D-sets with certain pieces separated out and made interactable for the sake of puzzles. The work was done in Photoshop as well as Clip studio paint.